Feather, Bone, Claw, Fire, Leaf and Iron - the Guilds - who will gain power this year?
About this book: Albion city is governed by a puppet queen, secretly controlled by Lord Cromwell, and strange magic is afoot as six Guilds all compete to rule it. Although the Leaf Guild is the weakest, no one has reckoned with newcomer Jed Greenleaf’s extraordinary ability to transform into a half-tree, covered over with bark . . . he just needs to learn how to harness that power. Could he be the hero that the Guild needs to win at the tournament? It just might be that this year Jed can turn over a new leaf in the history books,and bring glory to the decaying Guild and peace to Albion. Books Up North
Here are some children's book tropes that apply to this book:
- The chosen one – A character who is destined to save the world or defeat a great evil.
In this book his name is Jed.
- A magic school – A school for magical arts exists where the character goes to study and train.
Jed is taken to Yggdrsail House which is actually a house inside a giant tree and the home of Guild of Leaf. There he begins his training for the Arthanfest competition.
- The wise old mentor – A powerful mentor figure helps train/guide the hero.
Madame Stump and her husband are in charge of training for the Guild but Jed's mentor or inspiration is actually the dead hero Jack Greenleaf
- The dark lord – An ultimate evil or antagonist that stirs up trouble in the world
Cromwell and Lady Ireton have been drugging Queen Jane. The are totally corrupt and the Arthanfest competition has been rigged so either Iron or Fire always win.
- A magic sword – The hero wields an enchanted blade with magical properties and powers.
Jed does not have a sword but he has his armour in the form of very thick tree bark and he has the power to manipulate trees and bushes.
- A magical creature sidekick – A unicorn, dragon, sprite, etc. joins the hero on the journey
There are levels of power for Guild members. Jed has no idea he is able to reach level three until he meets a tree dryad.
- A quest – The hero must journey to obtain some object or defeat some evil.
Jed is attacked while competing at Arthanfest. His new family are all captured. Working with his new friends Phoebe (Claw Guild) and Nxy (Bone Guild) they have just two days to save his family and expose the crimes of the Iron and Fire Guilds. The queen needs to know the truth and Cromwell must be defeated. There were times in this story that I simply gasped out loud at the treachery and danger.
- A magical world – The story is set in a world where magic is real and commonplace.
Each of the Guild champions can transform into their specific gift for example bark for Jed who is from the Leaf Guild. There are historical references in this setting to with names like Oliver Cromwell; Dick Turpin; and Samuel Johnson.
- A magical object – The use of a magic ring, wand, amulet, chalice, or similar item.
Every guild has an amulet which is the source of their power. At Arthanfest the Guilds complete for to collect magickal globes.
- Magical creatures – Appearance of elves, dwarves, goblins, orcs, trolls, etc.
Jed has his tree dryad. I loved his way of speaking. "Larkspur and lavender, that be good work ye did last night, laddie ... We sozzled them redjackets like a gaggle of dumplings."
- The outcast hero – The hero is a misfit in some way and doesn’t fit in.
Jed is an orphan. As a young boy he was very unwell and so he is small and seemingly quite weak. He has been badly bullied by one of the young farm workers with the awful name of Sam Gigglemug.
- Nature magic – Magic tied to the elements or forces of nature.
Members of the Guild of Leaf gain power from trees especially oak trees.
- Evil queen/king – A tyrannical monarch that needs to be overthrown.
Cromwell is not a monarch but he is evil and must be overthrown.
- Discovery of powers – The hero finds they have magical abilities they didn’t know about before.
When Jed is taken to Yggdrsail House it is obvious he has reached level one and can transform his skin into bark. On his first day Mr Stump discovers Jed can also perform at level two because he can talk to plants and as the danger increases when he is on the run from the soldiers is it clear he has reached level three and has the help of the tree dryad.
I spied this book in a local bookshop (Three Sparrows) and saw the detail on the cover that this book was by the author of Podkin One-ear which is a book series I loved.
Jed Greenleaf has 433 pages but I gobbled up over 250 pages today because it is so fast paced. This is one of those stories that you know will end in a mammoth battle of good versus evil. And yes it does. I also hoped the ending of this book would have a satisfying conclusion - and yes it does and great news this is a standalone book. Readers aged 10+ who enjoy stories of good and evil with heroes and quests are sure to enjoy this richly told story.
Look for other books by Kieran Larwood:
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